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Griffin O'Callahan ([personal profile] icastsword) wrote2024-07-26 06:30 pm

Session 171: Good Will In'nit

We return to our sweet home base. It’s 4am by the time we get back there. We decide to sleep. We get our full 8 hours. It’s lunchtime by the time we wake up. Shane 64 has already been awake.

Serra shuffles out of her room with some serious bedhead and puts a pot of coffee on.

Jericho normally gets up early, so he’s bright-eyed and bushy-tailed.

Griffin gets up at a reasonable time but he doesn’t go to the gym this morning. He dragged his ass home at 4am with 32HP, so today is a rest day.

Shane asks his dad to do him a favor, maybe don’t go see that Jackoff guy anymore. But he’s a good informant! He’s a bit sketch, and he attacked us with demons.

Jericho rolls Persuasion on Mr. Bishop. If Mr. Bishop wants to come along with us next time, he is going to have to do exactly as he is told when he is told it, no questions. He rolls an unnatural 30. Mr. Bishop nods.

JERICHO: Shane?
SHANE: Me?
JERICHO: You’re in charge of your dad.

The only problem with Mr. Bishop trying to hit Shane was that he didn’t want to hit his son, and that’s why he beefed it? Yes. Jericho says okay, hit him. Mr. Bishop says no.

What is Mr. Bishop’s weapon?

SHANE: Do not say your wit!

Mr. Bishop would prefer to keep that to himself for the moment. Crimeny rolls Investigation (31) and Stealth (27). Mr. Bishop doesn’t notice shit. They don’t find anything in Mr. Bishop’s offices. They do find a wall safe in his bedroom. They roll Arcana - 10. There are definitely some magic scribblings on the metal door. It looks similar to a gun locker. It is warded to shit and back. Crimeny isn’t petty enough to break into that.

Back to the conversation - so Dakov attacked us with demons. Did we learn anything else?

The murder cult is based in the Tower of London.

According to Mr. Bishop, the English royal family is aware of other worlds.

It turns out the Queen of England is still alive because she’s made a deal with Someone. She has a magical patron.

Wait, are the royal family human??? Mostly. There have been some extra-planar suitors. There’s certainly some fae ancestry in there. There’s some kobold ancestry in there.

Doesn’t that explain why Prince Phillip looks the way he does?

We’re getting off-topic. We need to break into the Tower of London. That’s going to be challenging considering the guard detail. Are there magical protections around the Tower of London? There are some magical wards, but nothing that could potentially get a Mundie in trouble.

Mr. Bishop is going to make some calls. He gets up to go into one of his offices to do that.

Jericho asks Serra to text Ambrosia AKA MERLIN to ask him what sort of deal the Queen of England made that allows her to live forever.

After a few minutes Mr. Bishop returns to tell us about the scrying orbs of Truesight that patrol the Tower. So someone has to be piloting these things. There’s likely a team maintaining the scrye-balls. So that means there’s going to have to be a changing of the guard at some point, so we can figure out when that is.

Let’s also be real - they’re probably running these scrye-balls on as small a crew as possible.

Mr. Bishop suggests we infiltrate as potential followers of this murder cult. Okay, that’s decent, but we’d be gambling a bit on whether or not they know what we look like.

CRIMENY: A cult is just a gang with extra steps.

Jericho doesn’t think we should all go in at once because we’re a big group.

Shane wants to do the cult-joining dupe. So does Shane 64. Aww, father-son bonding. Jericho will go with them.

The two Bishops and the Goose head over to Dakov’s.

Dakov can point Jericho in the direction of where they do their recruiting. Jericho would do best to look in low-income housing and soup kitchens, places where people are at their lowest and desperately looking for assistance. Their uniform is apparently the hoodie with the skull on the back.

Dakov claims he didn’t tell the murder cult our descriptions. Jericho and Shane roll Insight, 15 and 15. Dakov seems on the level here.

If things go poorly for us, we’re not going to sell poor Dakov up the river? Jericho says he’s not in the business of getting people who helped him killed.

Jericho has an idea - head to the subway with his violin to try to panhandle, and try to sell his mix tape to the cult guys if they try to interact with him.

Nellie still has Ranjan’s mix tape from session 3.

Okay, good plan - now Jericho needs to go thrifting. And then prestidigitate himself dirty. Let’s get Griffin in on this too, he can play violin and also panhandle. We are going to have to stop Shane 64 from getting a crushed velvet suit. Jericho’s got a half-up half-down man bun. We’re doing dirty t-shirts and jeans, beat up boots or sneakers, flannel and hoodies since it’s late October.

Griffin and Jericho roll Performance to play violin. They are so in sync, they each roll a 22. Ant has to flip a coin to see who the Acolyte approaches. The acolyte approaches Griffin. Griffin has claimed Shane 64 as his fake agent, in order to protect him from Jericho.

Griffin rolls a 9 Perception. Shane 64 also doesn’t roll Perception. Neither of them notice a gaunt person in a hoodie. His eyes are sunken and he looks a little pale. He’s leaning against the wall to Griffin’s right. He finally approaches Griffin and starts asking him some suspect questions. Griffin responds by being his usual bright, beautiful, gormless self.

He is handed a card. There’s an address on the card. If you’re really serious about protecting those you care about, why don’t you and those you care about come to this address later this afternoon?

Meanwhile, Jericho also rolled a 22 Performance, now Shane Bishop is going to roll to gaslight passersby into purchasing Jericho’s tape. He rolls a 27. He’s actually getting people to pick up this tape! He’s selling them! He’s doing it! Boy aren’t they going to be surprised when they get home and the music is a completely different artist and genre.

——

Now everybody dresses up as a grungy homeless person. The address is a warehouse. There are a couple of hoodie-wearing guards. As we go up to the door, they will approach. Griffin has given the card to Jericho, the guy who does the better talking.

One of the cult members says, "Welcome, friends." And the whole crew rolls Insight. This is a genuine welcome-welcome, but they’re not terribly worried if we decide not to join. That raises the question - if this cult isn’t for the people who come check it out, do they GET to leave?

Along with us is a small group of six or seven people. No idea whether they’re mundies or magic folk. The person running the recruitment isn’t present at this time, so we’ve probably got a few minutes.

The warehouse is empty. It looks like it’s been abandoned. There’s some junk piled up in corners, windows are broken.

It’s a pretty even mix of men and women in the other group. There’s a stairwell that goes up to what looks like a foreman’s office. There are lights on in the office, and the windows to the office are dirty as shit. Shane rolls a 5 Perception. He points out the windows to the others. Everyone else looks, but only Crimeny and Serra have working eyes. There are a couple of silhouettes up there, but it’s hard to see. One of the silhouettes looks weird and misshapen, and a lot bigger than the rest.

Meanwhile Nellie wants to know the vibe of the other group. 17 Insight. These people look like they are out of fucks to give. Society has broken them down enough that anything that can provide any sort of respite is a step up.

Crimeny quietly shares what they observed with the crew. Shane looks again, this time with Advantage. 22. The shape is human but it doesn’t seem to have a solid form. It’s wobbly, not gooshy. Shane rolls Nature. Dirty 20. Also he has to roll Insight: 13. Serra gives Shane Guidance on his Insight roll and bumps it up to a 16.

From the way the blurry silhouette is moving, he can’t tell if it has a haze around it or if there’s something else causing the shadow to undulate. It’s clearly supernatural, and since we’ve already dealt with fiends, he wouldn’t be surprised if it was some type of fiend. Shane 64 looks too. Maybe he’s in charge? Or like a manager. Like Baahl’s middle manager.

Maybe they can convince this middle manager to leave for greener pastures. Griffin interrupts and tells Shane if he sends ANOTHER fiend to go see Belligerence, Griffin is going to be VERY cross.

A silly scene ensues. As we waffle, the lights in the upper management office go out, and a person descends the stairs, wearing some very fancy robes. The skull with the 12 blood droplets is emblazoned on the front of the robe.

He is followed by a retinue of similarly robed people, though their robes aren’t as fancy. The weird shadow Crimeny and Serra saw doesn’t join them. There were four shadows up in the office but only three people.

The leader speaks. He has a meticulously-groomed goatee. We can’t see his eyes.

He understands that life hasn’t been fair to us all, and he wishes to welcome us in our darkest hour. He’s here to offer a solution to our current living situations. The other people in the warehouse are listening, but they have that look like, "Yeah, okay, what are you trying to sell us?"

He starts to walk amongst the people. He pulls back his hood and appears to be a normal human. He has black hair, slicked back, with streaks of grey. He looks late 40s early 50s.

What if I were to tell you that there are other words out there beyond this one?

SHANE: You mean like Venus? I don’t think Venus can support human life, right?

Nah, he’s speaking of other planes of existence entirely, populated by people who aren’t human.

There is an incredible 3-way bit about The Hobbit between Jericho, Shane, and Nellie. Crimeny rolls a 28 Insight on this guy to see how much of a vein he’s popping. He gets this a lot. He’s actually mildly entertained. Jericho catches the man’s attention by talking about hobbit and dwarf pussy. It sounds like he has a vested interest in this.

The systems in this world are broken. Once you fall past a certain point you can’t get back up.

The other hooded acolytes pull back their hoods and drop their glamors. One of them is a drow male, and the other gets real big and is revealed to be a minotaur. A female minotaur.

JERICHO: You know I haven’t considered minotaur pussy. I don’t have a ranking on that one.

A couple of the other NPCS don’t look freaked out. Those are probably magic folk, or know of magic folk. But the others are a little more wide-eyed and stupefied. Some of them are looking around for the smoke and mirrors.

The head cultist tells folks who are similarly glamored to remove their glamors, this is a judgement-free zone. No one in our stupid crew drops their glamors.

The cultist thanks the other NPCs for trusting him. He assures them they are among friends.

He’s not sure if we’re all aware of the rumors - it’s believed that the earth is coming to an end. He explains the Sea of Chaos and the membrane that keeps the realms separate.

The minotaur conjures up helpful illusions. There are images of tears across the earth realm. There are images of the chaos beasts we fought in New Orleans, including the Long Furby. Everyone rolls performance-composure rolls.

Griffin and Serra blanch. Crimeny slowly turns their head to see how others are reacting.

The cultist continues. The government wants to keep this from you!!! The unglamored NPCs nod along.

Wait a minute, we learned about this shit by investigating on our own, how did these magic NPCs learn about it? Nellie rolls Insight: 15. This guy might have done research on his own. These magic folk who have unglamored themselves might be plants. They’re likely already cult members, planted to get more people believing.

Cultist continues: This world is doomed. He doesn’t expect everyone to be religious, but there are people in this world who believe their god is going to save them. But there are OTHER gods out there!

One of the acolytes conjures an image of a humanoid man in wrought iron armor - chiseled jawline, long flowing hair. There are other pantheons as expected of other worlds. Cultist hopes we will have an open mind. He gestures to the heroic figure.

"This is Baahl."

Time to fact-check. Nellie rolls a 19 to identify Hunky McGodface. Serra rolls a 23. Baahl does not look like this. Baahl is depicted as a burley, goatee’d human man with long black hair who looks kind of feral.

Kind of like the head cultist who’s talking to us.

Baahl is a warrior god of immense power. If we join the cult and pledge our faith to the Lord Baahl, he will fight the torrents of the Sea of Chaos. He will fight for YOU.

He will now introduce Baahl’s avatar, plucked from the very past to help spread his word. He gestures to the stairwell.

What comes down is a being that stands about 9 feet tall. He is lean but muscular, and he seems to be wearing a very old long coat and what appears to be a cap. At one point this outfit might’ve been worn several hundred years ago. As he descends the stairs the sound of a blade scraping along the warehouse wall can be heard. It is causing sparks.

Time to roll History: Dirty 20!

Everyone but Crimeny has seen old artist renderings of the overcoat and hat that Jack the Ripper wore. We realize the coat and the hat are made of HIM. It’s made of shadow. He has a dueling cane of some sort.

He turns to the group and pulls the hat off. Underneath is what looks like a metal visor. He bows very cordially. Nellie, Shane, Griffin, and Serra now roll Arcana. The lowest rolls are Griffin and Nellie’s 20s!

Obviously this man is very unnatural - he is spindly and made of shadows and his coat seems to pulse. He’s very Slenderman-ish.

The creature says: "I might not be from this time, but it is my understanding that all of your hearts beat for justice, and it would be my privilege to fight in your honor."

Griffy especially is having a Concern. This is definitely Jack the Ripper. Now we know why he was never caught, and now the surgical precision of his victims makes more sense. This creature is a fiend known as a Relentless Slasher.

They are notoriously powerful, and they don’t work alone. They’re often part of a troupe that include Relentless Juggernauts and Relentless Impalers. They are basically Baahl’s shock troopers. They just go into murder frenzies.

It is taking every ounce of this creature’s ability to remain calm, because they need people, but the second it is advantageous to do so, it could kill everyone here, and it WANTS to.

Shane 64 looks elated.