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Griffin O'Callahan ([personal profile] icastsword) wrote2022-03-04 05:59 pm

Session 96: The Decisive Battle

The sound of the god's intervention is like a clock or like a gavel pounding. Interesting. The light of the god's intervention has suspended the debris of the crumbling building in midair.

1.) Griffin
2.) Long Furby
3.) Crimeny
4.) Nellie
5.) Serra
6.) Jericho
7.) Shane

Initiative numbers determines who falls the furthest. Shane rolled a 1. He fell the furthest. He manages to land on a small floating platform about 8 floors down. Because of the godly intervention, time has slowed, so Shane takes no damage from this fall. Jericho saw Shane plummet and dove after him. Jericho is 6 floors down but he doesn't have to worry about the platforms so much because he can fly.

Because Serra was saying her prayer, she also lands on a platform 6 floors down. Did Nellie cast another Feather Fall? Nah, she's been burning a lot of feather falls. She manages to land on a tile outcropping four floors down, on the edge of the large hole that was blown straight through the building. Crimeny does a 3-point Superhero Landing two floors down, and Griffin manages to catch hold of an iron girder and is only one floor down. He is right in Furby's sight. He pulls himself up from this iron girder.

Before we start combat proper, how about we go around the table and share how everyone is feeling? Let's start with Griffin.

Griffy's not having a great day. It started out pretty good, with Toit's beautiful rendition of Baby Shark, but that was the high point. First there was the deeply unpleasant encounter over Radio Chaos. Then we got to fight nightmare incarnate Flesh Voltron, which fucked with ya boi's head pretty badly - we'll need to address that later. Then it was on to Mothman, and witnessing tens or maybe even hundreds of terrified people lost in their own personal hells. Then between Foodzamuth and Weird Al, countless more innocent people were poisoned and injured, and Griffin has no idea if all of them are going to be okay.

And that was apparently just the warm-up! Long Furby's reign of terror has clearly caused multiple deaths, which are horrifying in a totally different way than Flesh Voltron. It's also given Griffin an opportunity to get really up close and personal with some super nasty injuries. He may have tanked the Con Save for un-skewering George, but that poor man's screams will be living rent-free in his head for a while.

And now he has just witnessed with his own two eyes the utter annihilation of poor Agent Paul.

All of this to say: Griffin is feeling angry. It might not be obvious because he doesn't express anger explosively like some people. It sits like a knot in his stomach.

It could be said that Griffin may be feeling pretty in touch with his Infernal heritage. For the duration of this fight, if he reacts with a Hellish Rebuke, he can add a d4 to the damage roll.

How's Jericho feeling? He's going to have to check into his employment health insurance policy to make sure everyone can get therapy if they want it. He's feeling especially responsible for Long Furby, because this was his nightmare. Because of the accountability he's feeling, any Bardic Inspiration he gives, add an extra d4 to the d8.

How's Crimeny feeling? Crimeny is no stranger to difficult days, but this is several orders of magnitude worse than some of those other days. Running from the cops is one thing (that's fun!), but they're starting to get worn down a bit. They don't have the same fear response as most people, so they're probably mentally better off than the others. It's hard to get squicked by the sight of blood if you don't have any blood. They're taking very careful note of how this day has affected everyone else. They really want to end this quickly to end the suffering of their friends.

Crimeny wants to take care of this quickly. For the duration of this fight, add an extra sneak attack dice whenever Crimeny hits with sneak attack.

Throughout the course of the day Serra's mood has been getting worse. She's tired, she's dirty, she's cranky. She's also in awe of recent developments, vis-a-vis the god bothering. She's also feeling hopeful. Having her prayers answered in this very grandiose way has reaffirmed her faith. Whenever Serra casts any healing spells for the duration of this fight, add 1d8 to the healing amount.

How you doin', Shane? Shane has been surprisingly effective this whole time. He's compartmentalizing like an absolute champ right now. He is very focused. He is on the job, he wants to get it done and get rid of the monsters. But LATER he's going to go home and sob and cry to his cat. Normally he fires off two Eldritch Blasts. For the duration of this fight he gets three blasts: His focus is going to grant him a third blast.

Pippinella: How're you doing? Early on she was like, "Fuck it, glamor's off." Pretty much as soon as these things showed up, the cat was out of the bag, the stable was open, the horses bolted, the bonobo monkeys are fucking, this is Interplay's job. She's got the most experience in this group with death and with things going wrong. Normally she's very careful with her magic, because if things go wrong, they can go very bad very quickly. Well, things have gone very wrong. She's feeling all or nothing. Ant gives her her second Portent of the day back, and he gives her a Nat 20. It's all or nothing, her Portents are 1 and 20.

ROUND 1

Griffin gives Long Furby the Stinkeye. Long Furby meets Griffin's gaze and it narrows its eyes back. There's a big open hole in the roof. Griffin casts Jump on himself and uses his movement to leap forward.

Long Furby is cranky because its breath attack didn't implode the building. One of the tongue tendrils on its shirt slams through the side of the building and attacks Jericho, who has to make a Con Save. He rolls an 18. The tendril smacks Jericho but doesn't slam him down. It just whips him for 18 Bludgeoning Damage.

A second tendril rips through the wall and attacks Serra with a Nat 1. In this case, Ant will allow an Attack of Opportunity for Serra. She rolls an 18 to hit the tendril with her mace and does 9 damage.

Crimeny is two floors down. How far away is Long Furby's face? About 65-70 feet. Crimeny can spend an action to dash and get 60 feet - well, they can't suspend themself in the air above the roof (YET), but they can get to the roof. How does this look? Has Ant played Metroid Dread? Of course he has. Crimeny is moving like the Emmis to climb up. Crimeny uses their bonus action to get a bead on it, so it needs to roll a Deception check. It has to beat a 29. Ant doesn't even roll. We're going to assume a Long Furby in an Ahegao shirt is not very charismatic. Crimeny removes the Superscope as they climb.

Nellie's turn: She's going to need to move up a bit to get within 90 feet. She casts Fly on herself, which will give her enough movement to get to the roof. She banks off to the side away from the more direct party members to prepare for her magical assault next turn.

Serra blasts Long Furby with a Level 1 Guiding Bolt. She rolls a 28 to hit and does 18 Damage, and the next person to attack has Advantage to hit.

Jericho is six floors down right now. He doesn't necessarily need to fly all the way up to attack, because the body is still wrapped around the building and is in range. He does use his full 30 feet of movement and is now only four floors down. Jericho casts Bestow Curse on the Long Furby. Long Furby fails its Wisdom Save with an 11. The curse causes Long Furby to have to roll a Wisdom Save at the start of each turn. If it fails the Wisdom Save it does nothing that turn. As a Bonus Action, Jericho gives Crimeny Bardic Inspiration. Crimeny is this campaign's Party Cannon.

Shane! You are 8 floors down. You have 2 spell slots. For now Shane shoots whatever part of Long Furby he can see with his Blast. He can reach Long Furby's face from where he's at. He rolls a 21 to hit. Total Hurt Damage is 29. These blasts crack right into Long Furby's face, briefly framing Griffin as he yeets himself forward.


ROUND 2

Griffin is in mid-leap, flying dramatically towards the face of this Furby. There are several helicopters still circling the building. 19 and 22 to hit. Hit 1: 10 Slashing, 3 Cold, Hit 2: 13 Slashing, 3 Cold (23 Slashing, 5 Cold). Pride and Joy cracks off of Long Furby's weird plastic beak. The cold damage doesn't seem to have much of an effect, but Griffin chips the Furby's Beak. He hits mid-leap and begins to descend.

Furby goes now. It saves on its Wisdom save and rolls to attack Pippinella. It rolls a Nat 20 to hit. Right before Griffin attacked, he saw Long Furby's maw open, so when he brought his sword up to smash the beak, which altered the trajectory of its attack. A gargantuan ropelike tongue fires out of its mouth, and strikes at Pip. She takes 30 Bludgeoning damage. Nellie has to make a Con save to keep her concentration on Fly: 14. She loses concentration. Shane will catch her if she falls. Well, no he won't, because the tongue knocks her out away from what's left of the roof, over open air.

Griffin sees Nellie get knocked beyond the roof, and somehow, he teleports! Instant transmission! He manages to catch the lip of the roof with one hand and snag Nellie out of the air with the other. He's got his bestie tucked under his arm like a football and he is hanging on to the edge of the roof.

Crimeny is not hiding. Long Furby hits them with a 22, and they take 20 Bludgeoning damage. And now Ant requests a Strength Save. Thank goodness Crimeny has Inspiration. They roll a 22 to save. Another tongue-like appendage slams through and broadsides Crimeny, and begins to wrap itself around Crimeny. Seemingly from nowhere, the Popeye theme begins to play - Crimeny's joints and gears creak mightily as they force themself out of the grapple.

Now it's Crime Time. Crimeny is become Death, Destroyer of Worlds. Griffin's not near the Long Furby anymore, but Crimeny still has Furby's number. Scott requests Nellie's Nat 20 for their attack roll. Crimeny brings out the Superscope. It's time for 20d6 damage. Ant feels like there needs to be some kind of recoil for this. Scott will accept the consequences.


Crimeny does 88 Damage. Crimeny is ready to be DONE. They are tired of seeing their friends unhappy. They run up the tendril that tried to grapple them until they get a clear shot of the Furby's face. The resulting explosion is unlike anything it's done before - this is like a bomb went off. The shockwave sends Crimeny down two floors and does 6 Fall damage.

Griffin has to roll a STR save to hold on. He rolls a 19, and he manages to hold on. He peers up over the edge. As he looks, he sees Jericho knocked silly with a 16 CON save, flapping all around. Suddenly...Griffin is there! Now he's got Jericho under his other arm. Griffin lands three floors down. We've got the power of God and Anime on our side.

Nellie and Jericho have a nice little chat. It's interrupted by a terrifying screech. It sounds like thousands upon thousands of voices screaming in pain. When the smoke clears from the Superscope bomb, we see Long Furby is missing a portion of its head. Inside its cranium is what looks like writhing static. The whole of the body is coming undone, but it looks like it's being held together by pure spite. The ahegao shirt is slowly fading into this mass of static. There is still a definitive form. At this point everyone hears a terrifying creak, because now Long Furby is really putting the squeeze on the remnants of the building. The walls are going concave. The building is still standing, but not for long.

Out of curiosity, does Danny Devito have any insights about any of this? Tele-talking is a free action. Got any idea about these things from beyond the stars? We made 'em real mad. We hit 'em with the video game gun, your beefy friend can now teleport. Opening a portal for six of these things is unheard of. Sal is at a bit of a loss. Jericho wants to know why Sal thought singing might help. I dunno, you sing at things. Alright, then sing a death dirge at it. This thing has no souls in it. Where the sea of chaos is full of souls, these things don't got none. They're like anti-souls, but not like that Kingdom Hearts shit, which is dumb. THEY STOLE THAT FROM SAL. Sal doesn't have any new information. These things have never crossed the barrier before.


...That was all Crimeny's turn. It's Nellie's turn now. She is currently safe in Griffin's loving arms. She's going to...hm. Does she want to Mind Spike it? Hmmm...Yeah, better safe than sorry, she's gonna Mind-Spike it at the 5th level, and she gives it the Nat 1 to Auto Fail its Wis save. Time for 6d8 Psychic damage: 26. With this All-or-Nothing attitude, Nellie says, "fuck it! YOLO!" Mind Spike is a great idea. Right before she Mind Spikes Furby, she remembers Mind Spiking the transforming Mind Flayer back in LA. She remembers how unpleasant that was, right? Yeah! So what!!

For the brief time she is connected to Long Furby's mind, it's absolute bedlam. It's every nightmare she and everyone she's known has ever had. She sees a sea of gnashing teeth and open maws and tendrils. She's filled with an almost nihilistic feeling where nothing matters. Entropy exists, one day the universe will end, etc. It can't really be described as a feeling because it is a lack thereof. But at the same time, it's the most fear she has ever felt.

When the connection breaks, she is sure of several things: Whatever these things are (they don't have names), they cannot be reasoned with. There is no bargaining, there is no pleading, there is no reasoning with it whatsoever. It has a purpose, and that purpose is to reset life. It's literally inevitability. They also vastly outnumber all life. These things aren't just at the root of the world tree, they're all encompassing, in every direction. They are perpetual and endless. Sooner or later they win. This is their multiverse, we're just playing in it. She also learns that this isn't the only place they've breached. She doesn't know where, but there are other planes where these things have managed to appear. Not like an invading force, but as we can see, six of them have caused a major issue. Even a small number of these things is bad news owlbears to anything that doesn't have the ability to fight for itself.

The sea of chaos is weakened in other areas besides here.

And Nellie gets a spell slot back. She needs some time to process this. For the moment she looks like she's been pulled out of the moment. Which is fine, because Griffin's still holding her.


It's Serra's turn. How many of her teammates can she see? She's still six floors down. She just saw Griffin teleport into existence and catch a falling Jericho, so he, Jericho, and Nellie are about three floors up. Crimeny is also there. Serra casts Mass Healing Word on those pals and herself. Everybody gets 18HP back. Serra flies up to get closer to said pals.

Jericho is footballed under one of Griffin's arms. We're about 70 feet away from Long Furby's head since it recoiled from the catastrophic blast of Crimeny's gun. It does look like it's in its death throes. If this thing comes down, everything comes down. Should he fireball? Maybe. What other spell does Jericho have that he can use? There is one other spell: Polymorph. Does a Furby count as a creature? By nature of the fact that Jericho gave this long furby form, he has thus brought the furby creature into existence. It doesn't know the furby is a toy, it knows the furby as a creature. By virtue of Jericho giving it the long furby body, Jericho has now established that furbys are a creature in this universe. Let's see what happens now! Okay Long Furby, roll a Wis Save. No guts no glory! What problem cannot be solved by either Fireball or Polymorph. The Wisdom save is an 18. It saves. There is no small Furby. Alas. Jericho gives Shane Bardic Inspiration. Do something with it.

Shane casts Banishment at the Furby to do some damage. Furby fails its CHA save, so Shane does 4d8 Banishment damage: 20 total. Pew.

Shane casts Banishment on a portion of this thing Shane can see. He shoots Furby in the butt. He fires towards the midsection, and Banishment rips that staticy part of its body away. Long Furby has been bisected into two pieces. There is another scream of a thousand voices as Long Furby struggles to retain this form. In its death throes, it decides it's taking all of us with it. Whatever's left of its body starts pouring all of its might into crushing this building.


Long Furby starts to dissolve into wispy, staticy smoke. There are ember-like pieces floating by that crackle up and dissolve. The building starts to fill with this as Long Furby starts to dissolve. The light of the god starts to flicker like a light bulb losing power, and we start to feel gravity slowly start to kick in again.

Griffin, roll Acrobatics: 25. Whatever's been teleporting him around is a mystery, but somehow he's been able to direct it when he sees his friends in trouble. In a second Griffin is next to Crimeny, with just enough time to pile them onto his shoulders. In another second he's next to Serra - she hops on and acts like that little bastard from the Neverending Story: YEAAAH! From there he blinks down to where Shane is. Now he has the whole party on his broad shoulders. Time to roll a Strength Save: 18. He's breathing like a champion deadlifter, and he realizes he's run out of friends to teleport to.

At this point, Nellie casts the Guidance cantrip on Griffin. He's gonna need it.

With his friends on his back, Griffin rushes to the center of the building where Furby blasted a giant hole. He's going to use gravity to his advantage. He dives off of his fifty story perch with his friends in his arms. How do his friends feel about this? Well, this is non-ideal, but if it has to happen, they trust Griffin to manage this. He Rocket Mans his way down the hole in this building as debris cracks and blasts around him. It's like a Starfox level. At around the 20th floor, he blows the Eagle Whistle.

EAGLE WHISTLE
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating.

A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
He pulls out of his free fall dive at just the right moment to go parallel to the ground. Using all that momentum, he blasts through the front of the building. We explode through the glass doors.

Watkins and a retinue of Interplay Agents were approaching the building upon witnessing the disintegration of Long Furby. Griffin blasts right by him, and the shock of Griffin blasting out of the door knocks Watkins flat on his ass. Actually, the shockwave of Griffin's passing knocks all of these agents on their asses.

FUCK yes.

Griffin rolls an Unnatural 20 Dex Save with Guidance. Thank you for Guidance, Nellie! He banks hard around the corner and gains momentum, friends still in tow. Thankfully at this point Shane takes the time to inform Griffin that Agent Paul is still up there, 51 floors up - he's going to reappear any second now and fall to his death. Shit, we need to save this man!

Let's get Jericho, the man who can fly under his own power, all up ins on this situation.

Toss Jericho like one of your French Girls. But Griffin doesn't know any French Girls? Also, he would never toss a girl, French or not! Rude! But we're going to fastball special this goose man back up into the air to save Paul. Jericho rolls a Dex Save so he doesn't wind up flopping end over end. He rolls a 17 to keep control as he's whipped forward. He looks so cool, like a hawk. Agent Paul pops back into existence 51 stories above New Orleans. Jericho's initial Dex Save is good enough he's able to easily catch Agent Paul before he falls.

Jericho advises Paul not to look down, but to look at the horizon. He's got a great view. Paul's got to get out of this line of work. His bros and him were kind of messing with the idea. Jericho recommends he go into music. Paul admits he and his bros kind of jam on the weekends. He's one comment away from asking if Jericho wants to hear his demo. Jericho does NOT want to hear this man's demo.

Meanwhile Griffin slowed down and landed to set his friends safely upon the earth.

The divine intervention caused the building to collapse in a very neatly on itself - all of the debris is contained within what remains of the building's outer shell. All signs of Long Furby have dissipated. The creature has been vanquished.

Griffin touches down outside of the plaza of the Hancock Whitney center, kind of where everyone was. There's a moment of silence and awe. Now that this thing has dissolved, the news choppers are coming in and scanning they rubble. Watkins gets up and starts directing the Interplay Agents into Interplay Scrub procedures. They need to go into containment mode, which is going to be a very hard thing.

After he's done giving orders, he comes over to the crew. His demeanor has changed a bit. He's not as angry as he was before. He approaches Jericho, since Jericho just brought Agent Paul down to earth. Paul apologizes for temporarily disappearing? Watkins tells Paul his bros are over with medical and suggests Paul also go over to medical. Before he leaves he turns to Jericho and says thank you for saving him and his brothers, and thanks for banishing me so I didn't immediately die?

Jericho tells Paul to thank Shane. Shane waves. He looks so tired. He's had it, he's done. Paul shakes Jericho's hand, and runs off to go get checked out. Watkins waits until he's out of earshot.

Watkins wants to know who was responsible for the column of heavenly light?

Serra: Uhhhhhhhh...God?
Jericho: That sounds like a religious phenomenon that I don't know whether I am qualified to comment on. Have you accepted our lord and savior Jesus Christ?

Watkins admits he walked into that one. He tells Jericho that he has Jericho to thank for taking care of the other problems throughout the city today. Watkins tells Jericho he works fast and admits he's a little impressed.

Jericho: that's what you get from Private Sector.

Jericho wants to know if the bonobos have been taken care of. Believe it or not, those were less trouble than the giant furby.

Speaking of reports: Watkins wants to know if he can convince Jericho and the crew to come down to headquarters to make a statement. Jericho tells Watkins that if he wants a statement, Jericho's crew needs to go home and get some goddamn rest.

Watkins INSISTS that the group come down to HQ. Jericho doesn't want to go to Interplay with this man. He's more inclined to let his employees go home, because he's not talking about the physical injuries. We all saw some SHIT today. Maybe Watkins should talk to his boy George to get a little clue in.

Ant pulls Inky into the Time Out corner for a private one-on-one.

WATKINS: I'm not sure you understand, Mr. LaCroix. It is of the utmost necessity that you and your group come with me down to headquarters, NOW. I'm doing you the favor of having you come willingly. Rest assured, I don't have to force you or your group to come down. However, all of your employees have people that are precious to them that I can lean on to get you to cooperate. Now, this would just make things easier for all of us. Do you understand my meaning?

JERICHO: I understand perfectly: You're threatening me.

WATKINS: It's not a threat. I will make sure that you are all taken care of. You're not under arrest, you have nothing to worry about there - I'm not going to throw you in a cell. You're this city's saviors! But I have questions, Mr. LaCroix.

JERICHO: Don't you ALWAYS.
WATKINS: It's part of the job of an Interplay agent.
JERICHO: Mmmm.
WATKINS: Now. I'm going to need you all, once again, to come with us.
JERICHO: Let me talk to them first and EASE them into it.
WATKINS: Take all the time you need. [SMUGLY] I just want to thank you for your cooperation.


Inky cannot wait for the day she is able to kill this man.

Jericho returns to his group and ushers everyone in for a little pow wow.

Watkins wants us to come down to Interplay HQ with him. Griffin says he can't go, because his moms want him to come home. Jericho explains to this good boy that Watkins is threatening us, and that we HAVE to go. But we can take Watkins up on his "offer" of clerics before we go.

Senzu beans only heal physical damage. 8(

We head over to the medical tents. Is John still here? Griffin wants to check in on him. George is on a gurney, his brothers at his side. All the bros seem to be okay, and express gratitude when they see the crew walk in.

We take about a half hour before we're given rides back to Interplay HQ. We get broken up into pairs. We can pair up however we want, but Crimeny and Jericho are not allowed in the same car. Actually, Jericho has to ride with Shane, so everyone else can pair up as they like.

Griffin is inclined to go with Nellie. You know what, Nellie is going to cling to Griffin like he's the actual adult here. So that leaves Crimeny and Serra to ride together.

It's about a 20 minute drive, passing through police and national guard checkpoints. Eventually the different vehicles pull into a parking garage, and when we're allowed to disembark from our vehicles, we realize each car has gone to a different location. This isn't necessarily a bad thing, considering Interplay has multiple entrances to their offices.

While we drive, Griffin sends off a quick text to his good good friend Toby: Hey bro, your bosses are mad at us, can you help? Hashtag Arrested. Griff and Nellie send Toby a selfie from the back seat of their Interplay car.

Jericho texts Verona: Things might be getting a little warm.

Shane texts Chad: Forgot to clean the litter box, also I'll be home late, don't worry, I'll warm up my dinner in the microwave.

Also Shane tells Jericho that once we get to HQ they're going to monitor our text messages. He wishes he'd told Griffin...actually, wait, he CAN! He texts everyone to warn them about the Interplay text message monitoring. Jericho puts his phone on Airplane mode.

Shane just turns his phone off. Takes the battery out. Eats it. No, wait.

We're escorted through the HQ. We're not under arrest, supposedly. We're still in our pairs. Our various drivers will escort us down to debriefing rooms, where we're all totally split up.

We are placed in plain rooms. There's one door in and out. There is a table and two chairs. Standard interrogation room. Jericho sits on the table.

Crimeny is going to send a bunch of encoded texts that don't mean anything.

Nellie is going to spam advertisements for the bullshit psychic services she does.

Griffin is going to take a nap.

Shane will use his Gaslighting skill to its full capacity.